Sunday 31 August 2014

Hyper Inteligent Bot ;)

I am writing little shooter with 2 friends and within game we have little bot which could not get enough fun of firing... :D

Here you have little video. Have fun :)



PS. Did you know that exist something like Magisto which made this video? :O

Wednesday 20 August 2014

Open Beta for Unity 4.6!!

!!! NEWS OF THE DAY !!!


Unity 4.6 is now available for download!
I know that it's still beta but hey! Finally we can test new UI system!

You can find more info about beta here: Unity - Beta - Unity 4.6

Monday 18 August 2014

Visual Studio Tools for Unity!

For over 3 weeks we can finally enjoy UnityVS (now Visual Studio Tools for Unity) which is available to everyone for free!



And what does it mean for developers?
Well.. It's mean that Visual Studio has now better integration with Unity.
For example now we can attach VS to Unity and our debug code.
With VS we have also code snippets, wizards and other useful tools.

Previously UnityVS cost 99$ for personal license and for 299$ for professional one.
But now.. When Microsoft acquired SyntaxTree.. This plug-in is available for free.

You can now download it from Visual Studio Gallery 

More information you can find here: Visual Studio Blog
Documentation for Visual Studio Tools for Unity is over here: Documentation

Friday 25 July 2014

XML with Linq - how to save and load those files?! [Unity3D]

Recently I was fighting with saving and loading XML files using Linq which was quite odd.. Especially when this make you headache..


Some of you may not even think about it when you have some small projects but in bigger one.. Data serialization might be real challenge. I was doing some research for dealing with it and I found 2 most common methods: 
  • Unity Serialization, which work automatic with just adding [SerializeField] over variable or class
  • Writing own serializer and save data to XML, JSON or any other file
First I was thinking that the first method might be good for me but suddenly... Wild "I'm not this type of guy" appear.. And that mean that I have to know what's going on in project so I start digging and looking for information about dealing with XMLs... :P

Input Reader [Unity3D] - Updated!

So InputReader was updated to read individual joystick axes.
This should work with multiple controllers at the same time. (hope so!)
Unfortunately Unity does not allow to create or modify axes from code so you have to manually add axes to InputManager... (link to example below)

New InputReader is [here].
And example of InputManager with individual axes is [here] (simply copy this to ProjectSettings/ in your project).

Friday 11 July 2014

Input Reader [Unity3D]

I'm just working over my customizable input manager and the first thing that was a little though was reading input from keyboard. So I just wrote one and I hoped that it will be helpful.

So here you can find that script in my public repository [InputReader]

Saturday 19 April 2014

Learning new things

Night is a time when we have a lot of energy and head full of ideas.. But did we do any of those ideas? Or did we use that energy to do things? Or we just go sleep with thought that we will do something tomorrow?

Recently I can't sleep.. And when I say "I can't sleep" I really mean I can't... :P
And I don't know why.. But I don't like to stay in place and do nothing.. So I started to looking for something new what I could learn by myself.

I have made some stuff in Unity3D for over a year and I have seen some crazy thing that my friend done in his game engine called Barok Engine and I falled in love with his water...

Water in Barok Engine
It's so.... Beautiful... It's more real than real water.. It's... There is no words for that water.. It's so cool..
So one night I have played with a Barok for an hour or two... Messing with stuff around the scene.. Painting water and trying to do something useful... And when the sun rise I was so tired that I finally fall asleep.

UMCS Tournament and Junior ITAD

Last week we (Lublin GameDev group) have been on 2 events that took place on UMCS.
On first we only showed our games but we have not seen much interest in playing them... I think it's because they came to watch the tournament of league of legends...
But besides that.. We had an interview about creating games :)

An interview

Diffuse Nebula - 0.4

So I have finally time to write some news..

Diffuse Nebula have reached version 0.4!

First is tutorial!
Tutorial!!
Next is new gui which look a lot nicer than with unity default textures... :)

Saturday 11 January 2014

Diffuse Nebula and NEWS OF THE WEEKEND!

Little update to Diffuse Nebula :)

What have been made in last few days:
- Waiting screen for multiplayer

Tuesday 7 January 2014

Mr Scary Monster & Server options for Diffuse Nebula

Mr Scary Monster eating some parts
So after day of fighting against Mr Scary Monster, I finally made server options window for our game called Diffuse Nebula! Now go away laziness!


I know that this look pretty shitty but it's first version of it :)
But it is resolution independent thanks to GUI.Matrix in Unity!