Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Saturday, 21 February 2015

[Unity3D] Starting & stopping coroutines

Recently I was figuring out how start and stop coroutine works in Unity. And here you can find what I find out.



First things first.

What are those "Coroutines"?


They are almost same as functions but you can program them to work over time.
For example: if you'd like to tween a button or fade out any object over time you'll be able to do that only with coroutines (or very complex and strange Update... ;) ) because they are not limited to single frame like normal functions.

If you are looking for better explanation what coroutines are you can find it on the end of the post.. ;)

Sunday, 31 August 2014

Hyper Inteligent Bot ;)

I am writing little shooter with 2 friends and within game we have little bot which could not get enough fun of firing... :D

Here you have little video. Have fun :)



PS. Did you know that exist something like Magisto which made this video? :O

Wednesday, 20 August 2014

Open Beta for Unity 4.6!!

!!! NEWS OF THE DAY !!!


Unity 4.6 is now available for download!
I know that it's still beta but hey! Finally we can test new UI system!

You can find more info about beta here: Unity - Beta - Unity 4.6