Friday, 25 July 2014

Input Reader [Unity3D] - Updated!

So InputReader was updated to read individual joystick axes.
This should work with multiple controllers at the same time. (hope so!)
Unfortunately Unity does not allow to create or modify axes from code so you have to manually add axes to InputManager... (link to example below)

New InputReader is [here].
And example of InputManager with individual axes is [here] (simply copy this to ProjectSettings/ in your project).

Friday, 11 July 2014

Input Reader [Unity3D]

I'm just working over my customizable input manager and the first thing that was a little though was reading input from keyboard. So I just wrote one and I hoped that it will be helpful.

So here you can find that script in my public repository [InputReader]

Saturday, 19 April 2014

Learning new things

Night is a time when we have a lot of energy and head full of ideas.. But did we do any of those ideas? Or did we use that energy to do things? Or we just go sleep with thought that we will do something tomorrow?

Recently I can't sleep.. And when I say "I can't sleep" I really mean I can't... :P
And I don't know why.. But I don't like to stay in place and do nothing.. So I started to looking for something new what I could learn by myself.

I have made some stuff in Unity3D for over a year and I have seen some crazy thing that my friend done in his game engine called Barok Engine and I falled in love with his water...

Water in Barok Engine
It's so.... Beautiful... It's more real than real water.. It's... There is no words for that water.. It's so cool..
So one night I have played with a Barok for an hour or two... Messing with stuff around the scene.. Painting water and trying to do something useful... And when the sun rise I was so tired that I finally fall asleep.

UMCS Tournament and Junior ITAD

Last week we (Lublin GameDev group) have been on 2 events that took place on UMCS.
On first we only showed our games but we have not seen much interest in playing them... I think it's because they came to watch the tournament of league of legends...
But besides that.. We had an interview about creating games :)

An interview

Diffuse Nebula - 0.4

So I have finally time to write some news..

Diffuse Nebula have reached version 0.4!

First is tutorial!
Tutorial!!
Next is new gui which look a lot nicer than with unity default textures... :)

Saturday, 11 January 2014

Diffuse Nebula and NEWS OF THE WEEKEND!

Little update to Diffuse Nebula :)

What have been made in last few days:
- Waiting screen for multiplayer

Tuesday, 7 January 2014

Mr Scary Monster & Server options for Diffuse Nebula

Mr Scary Monster eating some parts
So after day of fighting against Mr Scary Monster, I finally made server options window for our game called Diffuse Nebula! Now go away laziness!


I know that this look pretty shitty but it's first version of it :)
But it is resolution independent thanks to GUI.Matrix in Unity!