Some of you may not even think about it when you have some small projects but in bigger one.. Data serialization might be real challenge. I was doing some research for dealing with it and I found 2 most common methods:
- Unity Serialization, which work automatic with just adding [SerializeField] over variable or class
- Writing own serializer and save data to XML, JSON or any other file
First I was thinking that the first method might be good for me but suddenly... Wild "I'm not this type of guy" appear.. And that mean that I have to know what's going on in project so I start digging and looking for information about dealing with XMLs... :P